ElectronicCrafts.org
Results of thesis and documentation of projects are now on:
Shortcut to some pictures just for fun:
images as they come
Results of thesis and documentation of projects are now on:
Shortcut to some pictures just for fun:
images as they come
Electronic Crafts / doing-it-ourselves.
01. Proposition
Investigate possible impact of democratization of innovation on the fields of product design and communication, focusing more specifically on electronics and physical computing technologies.
What kind of new approaches, products and models could emerge from a wide-spread movement of more and more people doing-it-themselves?
What would be the consequence to the world of design and interactive creation?
I am also interested in exploring and refining a methodology of electronic crafts based on practices similar to what is done at ITP and spreading trough already emerging open source hardware information networks.
What can a craftsmenship approach bring to the future of new technologies?
How can we design objects that reflect or answer more to our inner feelings, our “illegitimate needs”, our “unofficial narratives”? Can we use and create technologies that talk to our personalities and individual emotions without being obtrusive or inappropriately smart (like Microsoft word trying to fill in blanks for me….)?
Attempt to redesign objects of our everyday lives with enough personality that they answer or cater or at least acknowledge how we live and exist as humans?
Not life awareness objects, but life aware.
Not intelligent, but absurd.
Not complex systems, but simple and adoptable and easy.
What technological design is lacking is a connection with life, it lacks in it’s refelection and expression of truly human emotions and expressions: we need to communicate and trade and progress and research but we also live with fears and pleasures, dreams and fantasies, obsessions and sorrows – and in this technology has mostly failed us, in giving back to us answers to our true humanity.
Almost the same with a few omissions and additions.
mouna_reclaim.doc
what to say about technology -
tell this story -
tell the facts, technical issues -
create objects that illustrate these facts, this point about technology -
create fictional objects that tell the stories of these technologies -
From Dunne & Rabby: The secret Life of Electronic Objects
“As designers we are interested in the interaction between devices, hertzian space and the imagination.”
“With this form of design, the product would be a fusion of psychological and external “realities”, the user would become a protagonist and co-producer of narrative experience rather than a passive consumer of a product’s meaning. The mental interface between the individual and the product is where the “experience” lies. Electronic technology makes this meeting more fluid, more complex and more interesting.”
“The internet reflects human nature in all its imperfections while the material world of consumer products only reflects idealised notions of correct behavior.”
Dunne and Raby (Placebo Project) about Technology, Consumerism and Cultural Values.
Talk About
What is human, ways to empower people and peotry.
Using
New materials, electronic waste and soft computation.
In what way
Sustainable, DIY, orginal creation and recycling technology.